https://vxtwitter.com/1_tuka/status/1372822315189235712
https://vxtwitter.com/__himey/status/1302233959544233984
✂️How I cut Live2D models for rigging✂️, Head specifically. This does not apply to every rigger! I might make a body version too but we'll see pic.twitter.com/DVCY0LQxkD
— xaco🪴 (@xaconite) September 22, 2021
#Live2D Art separation tip!!! I hope this helps yall with separating parts for better rotation around a round shape 😀 pic.twitter.com/5gppNMtLgh
— Grape 🍇TOMBOY DRAGON🍇 GIRLSFC (@GrapeChann) May 18, 2022
たまに使ってる画像なんだけどよければ。https://t.co/3PfTcHGg7T
↑のモデルの横顔はこの3パーツがあって出来てる。あご下表現するためにも輪郭の影パーツは常にあってもいいなってちょっと思った。 pic.twitter.com/yEuh3IqFQF— サハラダ (@369jn) April 4, 2022
サークルメンバー用に作った目とか輪郭とか基本的なもの以外にわかれてると嬉しいものです。
あくまで自分で作業するように作ったのでもっと別の分け方の方が効率いいよ!!があるかもしれない!!!#Live2D pic.twitter.com/XMnWotaY9C— 村野けだま(大豆せうゆ)@お仕事募集 (@muranokedama) April 5, 2022
Some insight into how I set up Cimrai's face and how to approach a more defined facial structure in terms of draw order and parts setup in Live2D!#live2D pic.twitter.com/vcNlhVT7Et
— Aïda // ADR (@adrhaze) May 13, 2021
🎨 I made a guide on Live2D Comms & Art Prep! 🔪
⚠️If you are: ⚠️
-Looking to commission a Live2D model
-An artist needing guidance in drawing Live2D models🔖 Then this may be the guide for you!https://t.co/TWntntjRYq
^^^ Check it out! ^^^ 🐺👌#Live2D #ENVtuber #Vtuber pic.twitter.com/owZ96XOmDx
— Faf 🐺🍵 | Live2D Comms: Selective (@Fafrotsky) March 28, 2021
Artists, this is why you should clean your layers to avoid unwanted pixels. It messes up with meshing function of live2d cubism.
Commissioners or riggers, you can save this post to send to artists if they don't clean the layers #Live2d pic.twitter.com/8jWorQrmx1— Alkanimate | 2driggingcommission(Closed)justask | (@Alkanimate) April 4, 2022
#Live2D Tutorial!
I talked about how we handle emote stickers. More in YT video! 😳Thank you @ClaudeMapleton and @fen_vt
for being my demonstration pic.twitter.com/ceCU1KOShP— Enma_A ⚒ Iron Vertex (@AkatsukiEnma) May 18, 2022
(1/3) PSA for 2D modelers whose work will be used by Live2D riggers: the WAY you name your layers actually makes a huge difference when imported in Cubism. Examples of things Cubism doesn't like: https://t.co/dHHAf8FjnK
— Amy 🍏 Rigging Revival (@TeacherEimi) June 7, 2022
(2/3) DON'T put spaces in the layer name. If your layer is named "eyelash top L" with spaces, Cubism will re-assign it a generic ID like "ArtMesh57."
DO use snake casing (eyelash_top_L), camel casing (eyelashTopL), or something similar. Cubism will preserve your naming.
— Amy 🍏 Rigging Revival (@TeacherEimi) June 7, 2022
(3/3) DON'T give 2 layers the same name, e.g., "left." Cubism will just assign them new IDs as "left," "left1," "left2," which is confusing.
DO give each layer a meaningful name, e.g., "forearmL." This way, I can spot the object in either outliner (folder list or deformer list).
— Amy 🍏 Rigging Revival (@TeacherEimi) June 7, 2022
2 rigs in and i'm tired of manually cutting symmetrical layers. i modified the preprocess file Live2D provides to automate that process. you'll still need to do some renaming, but hopefully it cuts down on manual time!
see here:https://t.co/1NMYEyb8cX#Live2D pic.twitter.com/eti2jqiFZT
— bon 🐢 zzz (@chiffles_) February 8, 2021
Psst, Live2D Model artist…
If you're using Clip Studio Paint, don't forget to use border effect to check for any stray pixels. Stray pixels can messed up the texture atlas of your model!
You can enable Border Effect under layer property tab. pic.twitter.com/0Q3w9SWMc4
— DAX (@daxsu_artsu) February 6, 2023
As an Artist and Rigger, this is how i prefer the mouth to be separated 👉👈
If any artist was looking for a guide in separating mouth here is mine!#Vtubermodelguide pic.twitter.com/b4nwQ141ec
— Noi 🐶 | aeru studio (@Nnnoira) October 10, 2022
Do you make VTuber models or work with #Live2D and spend a lot of time in Clip Studio Paint for edits as well?
Got some tips to make your life easier!
You can change how layer copies are named in the preferences! Great for duplicating and renaming parts! pic.twitter.com/9GRqN1NiNj
— Mika 🫧 @ riggermortis | Comms. closed for awhile! (@MikazukiBlue) September 14, 2022
[Live2D Note]
When you are doing atlas work, you should not leave a mesh going beyond texture atlas boundary. You might run into some texture 'warping' issue that is only visible in runtime but not in the Editor. pic.twitter.com/RuPghlY9zy— Ran 🐲 Live2D Animator (@pixelvertice) August 23, 2022